Background: Re: Divider is a multiplayer puzzle game that I developed during the Global Game Jam 2022, which had a theme of 'dual', within a 48-hour timeframe. The game follows the story of two characters who are trapped in parallel worlds, with one world experiencing time flowing in reverse. The objective of the game is to manipulate the two worlds to reach the exact same state and help the characters meet each other.
Team: 1 level designer, 3 programmers, 3 artists
My Role: UX/UI designer, 3D artist
Duration: 48 hours
Tools: Adobe Photoshop, Maya, Unity 3D