OVERVIEW
Re: Divider
Background: Re: Divider is a multiplayer puzzle game that I developed during the Global Game Jam 2022, which had a theme of 'dual', within a 48-hour timeframe. The game follows the story of two characters who are trapped in parallel worlds, with one world experiencing time flowing in reverse. The objective of the game is to manipulate the two worlds to reach the exact same state and help the characters meet each other.

Team:
1 level designer, 3 programmers, 3 artists

My Role: UX/UI designer, 3D artist

Duration: 48 hours

Tools: Adobe Photoshop, Maya, Unity 3D
THE OUTCOME
Watch trailer ⬇️
UX/UI
Levels screen
Title screen
Tutorial screen